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  • gd 8:55 pm on November 22, 2012 Permalink | Reply | Unresolved
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    Tags: application, semiotics, synaesthesia   

    Some reflections on a creative brainstorm I had with Dan last night. We could create, in the form of a multi platform application, deceptively simple yet immensely powerful tool/toy to enhance individual’s capacity to appreciate greater depth and subtlety of sensory experience and cause-effect relationships.

    The idea looks like a sound activated, fluid, dynamic, responsive animated image (sound, light, shape and colour) rendering screen filler. Using one’s voice to sing to your mobile app, for instance, would allow you to create and record a multi-dimensional sound and animated image-scape. This simple interface could open the possibility for some profound state experiences, much as do the dance parties so popular with many folks, and make available access to deeper levels of insight and intuition simply because of the precision of the rendering of a type of spontaneous semiotic synaesthesia. The sharing of these multimedia files could open possibilities for folk to inspire and uplift each other in simple yet powerful ways.

    Underneath the bonnet, sound, colour and movement are related through proven resonances using the mathematics of wavelength correlations and complex geometry.

    This is a first pass at the idea, which I feel holds exciting potential – comments?

    @aay @ddrrnt @lukestanley @poietic @seh @smurp

     
    • antiface 2:51 am on November 23, 2012 Permalink | Reply

      I found this earlier today, something which may be a good lead in the game of trying to reinvent digital communication.

      Emotion-On-Demand Plug In For Virtual Characters – http://www.technologyreview.com/view/507786/psychologists-release-emotion-on-demand-plug-in-for-virtual-characters/

      Another vision I had recently has to do with Dance Notation. Not sure what others might know about Dance Notation, but it’s something I’ve kept a close eye on for the last decade or so. Here are some examples of things that might inspire the next generation interface..

      http://www.credo-interactive.com/products/danceforms/index.html

      http://www.movement-notation.org/

      http://www.ewmncenter.com/133376/Movement-Notation-1-1-1

      http://dancewriting.org/

      http://tapdancenotation.com/KahnotationPage.html

      http://donhe.topcities.com/pubs/led.html

      http://user.uni-frankfurt.de/~griesbec/LABPADE.HTML

      My reasoning comes from my deep understanding of arts & culture as well as writing systems. I understand how humans would come up with proto-writing systems. I have the uncanny ability of putting myself in that state, of being an early human. I can abstract away my life experience, my contact with modern technologies, etc., and experience, like many others can and do, the fundamentally human experience of just being-human.

      My interest in Dance Notation has nothing to do with dancing. It has to do with a 3-dimensional plane where movements can be transcribed. That’s all. It’s the ability of transcribing movements in space, a body’s movements, onto paper so others can read it.

      My vision of the perfect interface would involve a 3D timeline where I could watch a short animation of some fundamental human experience. Say someone communicates to me, through the interface, his or her “Experience of purchasing cigarettes at the store”. I could watch a 15-25 second animation over a 3-dimensional plane, of the movements involved, the individual’s movements. Then in another module, I could watch an animation of the different changes in facial aspect, affect, you know, all the important information, facial expressions, posture, non-verbal language, proxemics information, i.e. distance between individual and other objects or persons and so on.

      That way, visually, I could “grasp” an entire experience.. I could play it back, I could perhaps see the individual’s annotations, share my own annotations.. Then all you need is an easy way for people to make these short animations.. and then you could catalogue the entirety of human experiences.. all categorized, with a faceted search interface so you can navigate/browse the “Human Experience Genome” collection..

      But forget eye-candy, I have an overwhelming feeling that people are going for eye-candy, when eye-candy should never be the first step in the development of something like this. Specification first, look & feel later..

      I also think creativity and creative expression should not be the first goals for the interface. First, I think you want a system like a writing system or simple communication technology.. You want to be able to use it so communicate certain things.. once you have the framework, the specification, you can build a prototype, and later on you can get people to test it, and then people can have a field day expressing themselves creatively.. but for me the basic design questions have nothing to do with creative self-expression.. you’re buiding a technology that, yes, is designed to support an endless number, endless flow of states, experiences, communications, etc.. but your design goal is to make it very open and extensible.. and if you focus on eye-candy early on, it will blind you.. so most of what I’ve seen so far is pure eye-candy, it’s fun for the first 5 minutes and then grows old and boring.. it outlives its utility rather quickly.. I personally go back to using an actual pad of paper and a pencil rather quickly after testing eye-candy-rich apps like that.. or video demos, I watch them and it makes me feel something for about 5 minutes, then I go back to reality..

      Also, does anyone actually have a need for this thing? Did people express that they needed this thing? Does anyone really need it, or is it just what the designers need? That may be great, the desire may be great, but in the long-term it will have zero viability if it doesn’t answer a basic human need..

      Sorry if I sound like an ass, I’m just here to check that dreaming stays connected to physical reality. Or else if what people want is eye-candy, then give them LSD instead of building a new technology.. buy a bunch of LSD in bulk and give it to people.. they will have super eye-candy experiences and do lots of multidimensional multisensory communicating.. πŸ˜‰

      • ddrrnt 11:05 am on November 24, 2012 Permalink | Reply

        @antiface I certainly wouldn’t count out creative expression and interactive eye-candy. Whatever we end up designing with be compelling and attractive, because it has to be. At this point we’re simply tossing around ideas.

        As you know at YWorlds we’re going to “invent and teach the world to use a universal high level visual language to represent complexity across barriers of language, culture and inherited linearity.” Expressing emotions with our voices and in dance with sensors that may recognize and annotate the inputs and transform them into soundscapes and visualizations that evoke a capacity to communicate more fluidly, not just with each other, but with machines. Who knows?

        Consider this: http://www.ted.com/talks/view/lang/en//id/1110

        And what Thomas W. Malone from the MIT Center for Collective Intelligence recently wrote:

        … we’re also trying to understand the science behind the deeper phenomena of humans working together or humans and computers working together in ways that will help us understand how to create new kinds of human or human and computer cooperatives or collective intelligences.”

        http://edge.org/conversation/collective-intelligence

        Thanks for your response, Alex. I liked the article re: the emotion on demand plugin. Ttyl.

    • AAY 3:55 am on November 26, 2012 Permalink | Reply

      What stimulating ideas! My quick response to the google map, and any other effort of its kind, is that it must be created and understood through its objectives. The objective of google appears to be to make money for its shareholders by utilizing large scale unpaid societal contributions and its technologies to make markets and products and services that it can dominate and monetarize. Y Worlds has as its objectives nurture, equality, truth and systems. These principles take us in a different direction. Y Worlds is developing it full up business plan right now and it will have, does have today, a simple set of models that guide us. And we are designed to be self generative – we create amazing mixes of people and resources and nutrients and environments and let them flourish and benefit and share with the world.

      Regarding semiotics, we believe the essence of what we want to do revolves around objectives, meaning, value, autopoeisis, pattern (both aesthetic and highly effective), and creative expression based upon a core foundation of a new and better language to address complexity and systems and multiple variables moving in space and time. If we stick with meaning and value for a moment, consider anything and deconstruct it into the small set of meanings and values that you want to either extract or communicate or organize. Our challenge is evolve a new system that is compelling, that works, that is creator/user oriented, and that delivers meaning at the desired level. There will be massive room for robust, creative interpretation – but within a relatively simply new language of color, shape, pattern, motion within fixed cellular ontological models that are robust, scalable and adaptable.

      Capturing representational sensory experiences, cause and effect meanings, movement across space and time, all are integral to the approach we have in mind. It is a meld of a universal base semiotic language, powerful tools for creative expression and representation and organization and database/rerieval.

      We image real time browser based generative engines that eventually become rich video game like worlds. There is no reason we cannot today build such a beast that offers a form of computer aided life that is rich with expression, meaning and intimate communication. Alan

  • openworld 12:02 am on October 17, 2012 Permalink | Reply | Resolved
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    Tags: cocreation, holons, member profiles, social tetrahedrons,   

    I would love to see an intuitive way for YWorld members and allies map their values and work more easily together on projects.

    Toward this end, here are some thoughts on how tetrahedral forms could help in visually creating user profiles and promoting interactions.

    1. Mind-Body-Spirit (Conscious-Corporeal-Subconscious) aspects of Co-op member profiles

    The Mind-Body-Spirit faces of a user profile, when viewed from top down, could provide an intuitive way for members to visualize values:

    • On the Mind face of a pyramid in top view, there can be links to the key idea replicators that a person holds and wants to spread (via memes).
    • On the Body face, there can be pointers to the physical forms that a person manifests and helps seed (via genes).
    • On the Spirit face, there can be highlights of replicable patterns of emotional response (belief systems) that a person cherishes and wants to propagate (via lumenes).

    Rather than represent a 2D form, the user profile can be shown as a 3D tetrahedron.

    Soul can be charted as an axial line of consilience rising from the center of the Mind-Body-Spirit base of the pyramid.

    Soul as I see it is line of balance, defined by the centerline beliefs and actions that we uphold in balance the reproductive call of our valued memes, genes and lumenes. It consists of our unique valuing system that we use when deciding how to spread ideas, forms, and qualities of spirit through time.

    This seat-of-the-soul valuing system offers an opening to apply NETS principles to the world of action, enabling us to evolve beyond the SLANT of our inherited genetic and cognitive/spiritual programming.

    2. Personal-Civic-Business aspects of Co-op member profiles

    Another triangle can be used to represent three fundamental arenas for action (Personal, Business, and Civic).

    • Our Personal frame of reference is defined by what we do for intrinsic value.
    • Our Business frame is defined by what we do for exchange value.
    • Our Civic frame shows what we value as the Commons – ‘fields of emergence’ for present sentient life forms and future holons.

    A golden thread of consilience, showing who/what what we simultaneously value in terms of all of the above frames of reference, can rise from the vertical centerline. This axis of ideality – inhabited by potential actions promising dividends in all three frames at once – is arguably the strange attractor pulling us in non-random ways into our future.

    3. Visual ways of depicting “Social Tetrahedrons”

    I’m intrigued by the prospect of ultimately mapping individual values in a joined tetrahedral forms – star tetrahedrons or merkabas.

    This combined form could enable Co-op members to chart their values – as well as their ventures, projects, and even specific “asks” and “offers” – with reference to Mind-Body-Spirit and Personal-Civic-Business coordinates.

    They could do so by drag-and-dropping icons of valued projects, groups, and projects into this 3D object.

    The positioning of the icons could show how they map to specific kinds of value (items in the center would indicate the maximum of synergistic value creation).

    To see how one might visually display a person’s values in this 3D form, let’s focus on a tetrahedron whose base is formed by the Personal-Business-Civic triad.

    From a topview perspective, looking down at the tetrahedral form, all three of these frames can be viewed at a glance. (The profile creator should have a right to set trust thresholds that allow another viewer to partially or fully rotate the 3D object to see one or more of the given frames).

    A color reflecting the current Maslow state – showing survival, comfort, and generative levels – applicable to each frame of reference in this Social Tetrahedron (Soctet) can let the profile creator convey useful information to others in the Co-op at a glance .

    The Soctet user profile can also show people and initiatives that one includes as part of an extended, empathic self. This could be done by dragging and dropping other profiles into one’s tetrahedron, much as Twitter allows one to follow admired people.

    To add a person or cause to one’s empathic self, the profile creator could rotate the tetrahedron to populate a personal frame of reference (filling it with family and friends), a professional or business frame (with valued colleagues in a monetary-exchange based venture), and a civic frame of reference (e.g. with admired individuals and organizations working for the commons),

    Individuals and initiatives included in one’s “extended self” also could be made visible to others, when access rights are set, by double-clicking on a given face of one’s user profile.

    The outer faces of one’s Soctet can show publicly-visible opportunities for token exchange – “asks” and “offers” by which anyone can help fill out projects valued by the Soctet creator.

    Other ask/offer exchange opportunities may be extended only to people and projects within the Co-op. These could be viewed by those who receive access rights to double-click on the Soctet surface and open the Personal, Business, and/or Civic facets of the social tetrahedron.

    The Soctet framework provides a means of viewing valued holons. Individuals may choose to nest their Soctets within the social tetrahedrons of larger communities, enabling participants to see their identification with a larger connective/collective.

    Similarly, as noted above, the creator of a Soctet may choose to show the social tetrahedrons of others (individuals and communities) that he or she feels reside within the boundary of their extended/empathic self.

    Over time, mutual “trust tokens” might signify which of these others held delegated rights in the Co-op or the extended YWorlds community to act on the profile creator’s behalf.

    Two-way or multi-way delegation of trust in such cases would help in highlighting the contours of an incipient larger holon, with its own Personal-Business-Civic frames of reference.

    3. Implications

    A user profile system based on the above tetrahedral forms would provide both near-term and long-term advantages.

    At the outset, it can help individuals find within the Co-op resources and research projects most aligned and resonant with their deepest values and their most admired influencers.

    Longer term, a system of this kind can help YWorlds in rebuilding institutions and creating online and actual resilient communities, as and when ossified central institutions give way.

    A time of institutional breakdown will likely lead to polarization and fragmentation. Having a universal system for mapping NETS-aligned values – one that helps a diverse base of YWorlds members more readily locate and act upon areas of agreement – may help in finding and acting upon common ground.

    I’ll welcome a chance to discuss further and explore how this can help YWorlds expand the scope for members to generate value for each others’ projects in the months to come.

     
    • gd 12:12 am on October 17, 2012 Permalink | Reply

      I just love this Mark, I can already see in my mind’s eye the kind of environment and interactivity a system like this could generate!

    • AAY 12:33 am on October 17, 2012 Permalink | Reply

      Thanks Mark and Glisten. We plan to engage some of our Working Group Alpha people to work with you to create a profiling and valuing framework to experiment with. Stay tuned.

    • ddrrnt 2:07 am on October 17, 2012 Permalink | Reply

      @openworld I’m seeing the users keeping their tetrahedronal profiles inside their avatars, which they can compare with other players in the ‘second lifelike’ virtual space. I suppose we could latch onto the ‘merkaba’ meme and allow player avatars to expand the tetrahedron into a spaceship of sorts.

      Maybe sometime we should have a conversation about the privacy controls of these profiles. Some users may not want to upload their face and remain anonymous.

      I’m also thinking there could be some useful distinctions for Civic, Business, Personal facets. For me, they blend all together in more ways than I can keep track of, so I don’t know if we’ll all think in that way. Some constraints are useful, some can be downright irritating for players who prefer to customize along their own lines. It may be that they can present a any number of facets of themselves, like collections in Pinterest. As you know, we have more than one identity and methinks the appeal of games like WOW, is the variety of ways the player can represent their selves.

      One thing I love about @seh‘s Netention is how users can describe their current life situation (β€œis”), and potential future situations (β€œwill be”) – as linked data objects. Methinks the best facets of personal values would be articulated within NETS, alongside the potential to turn intentions to manifestations. It’s my feeling that values are only meaningful if enacted.

      What I’m suggesting is that players have their own notions of Nurture, which they could define in terms of their present situation. It may be that my project needs Nurture, so I can share the values I’m looking for in others who might be willing to Nurture my project. I would then articulate the expected benefit I see from the nurturing engagement (to be). In my Equality section I’d describe other values, issues, and potential solutions that I’m attracted to. The same would go for Truth, in that I’d have my sense of truth as it presently stands, and I would have my preferred truth, or rather, the evidence I’m seeking to clarify if my truth is valid. The Systems aspect/facet of the profile would encourage the player to define the systems of interest in which they’d like to play a part, based both on past experience or intent to learn.

      Mark, so I’m seeing the potential of a NETS-centric profile for values as well as project intentions. Each user could potentially have their own map of prospects with thread them together as potential allies. Additionally, we’ll need to discuss the role of reputation and how to reduce the risks associated with egocentrism. I’m assuming that if players are speaking a meta-language designed around constructive cooperation in contexts that are mutually attractive, then we may eliminate the need for lengthy discussion surrounding agreements.

      Placing too much cognitive demand on the player to define themselves in any one particular way could be a turn off. But rather, giving them the chance to define themselves through game-play and earning certain rewards may be an approach. I’m thinking Urgent Evoke provides a good example of this:
      http://www.urgentevoke.com/profile/2we8fwg9ormkk (example of profiles)
      http://www.youtube.com/watch?v=_48Fd5IJQh8 (nice video)

      • openworld 1:57 pm on October 17, 2012 Permalink | Reply

        Dan, great comments!

        I like all of the enhancements you’ve described.

        I’ve been much attracted to @seh‘s Netention project, especially given its resonance with the Heart-Head-Hands pattern that defines narrative fractals ( http://is.gd/nfractals):

        Heart (feel attraction and tension associated with a condition in focus)

        Head (imagine state jump to resolve tension & the steps to get from here to there)

        Hands (do test of strategy & followup action)

        My hunch is the “as is->to be” format for describing valued state jumps also can be formally expressed in the “case:rule:result” pattern that Peirce uses in logical reasoning.

        If the Visual Y language offers data mining tools for such case:rule:result patterns, one might infer from the positioning of Heart-Head-Hands formatted projects in a user’s social tetrahedron the extent to which a given”to be” state jump is to advance the reproductive success of valued replicators – memes, lumenes, etc – defined at the base of the person’s Mind-Body-Spirit-Soul tetrahedron.

        In the Personal-Civic-Business tetrahedron, the item’s positioning also can suggest the degree to which a given “to be” state jump is valued for intrinsic reasons (in the Personal frame), for exchange value (in the Business frame), or for safeguarding the Commons (the Civic frame).

        Items positioned in the center of either (or both) tetrahedrons could be interpreted as having synergies with all of the frames of reference.

        Such a system could enable members of the Co-op to post standing ‘asks’ and ‘offers’ for cocreation that would enable valued projects to more rapidly advance. A YWorlds currency and prize system – perhaps along the lines of http://is.gd/attentionwagers – could then enable creators in a network to build reputation capital by engaging in ways appreciated by their peers.

        What do you think?

        • gd 9:48 pm on October 17, 2012 Permalink | Reply

          A tetrahedron has four faces…

          • AAY 2:46 am on October 18, 2012 Permalink | Reply

            Dan, really appreciate the deep thinking and connections you are making. We will convene shortly to take these ideas on and begin to move to the realization of the ideas. Need to solidify the high level view and also play around with piloting ideas. alan

        • ddrrnt 6:37 am on October 18, 2012 Permalink | Reply

          @openworld I like the idea of the collective tetrahedron, and imagine it encompassed within a fluid sphere, which may reveal colorful ripples of activity as ‘asks’ and ‘offers’ are exchanged toward a common aim.

          I appreciate your thinking about the positioning ‘profile tokens’ at various points within personal tetrahedrons to reveal synergies with the frames of reference.

          Presently I’m thinking there may be a visual difference between self-selected profile tokens and ‘earned tokens’ or ‘badges’ which signify accomplishments in the YWorld’s game. These tokens may also be utilized as β€˜asks’ and β€˜offers’. A large part of the player’s identity may be composed of these clusters of tokens within their tetrahedron, which may be entered and explored as a representation of past activity (or not) in their YWorld.

          Methinks it’s worth noting that the YWorld’s logo appears as a shape that could act as a container, not so different than a tetrahedron.

    • openworld 10:07 pm on October 17, 2012 Permalink | Reply

      Glistening, yes – and one opportunity is to give rights for trusted users to rotate one’s tetrahedrons to access the fourth (base) face.

      This could provide a transparent view of the positioning of valued internal items (not-yet-public projects, etc) inaccessible via a public or semi-public topview.

      Do you see this as a good UI convention?

      • gd 10:46 pm on October 17, 2012 Permalink | Reply

        Yes, that makes sense in the context of the schema you have described, it’s funny describing this whilst co-imagining it and how we can create it so as we can experience it. A system such as this could become quite exstensible given the possibilities of geometry especially if you use Curtis Faith’s isofractal system as a creative imaginary.

        In the way I have been imagining the tetrahedron, the fourth face is the deeper self, the aspect of self that only the individual has direct access to. This area will need to be treated sensitively, and it would not necessarily contain any information directly relevant to the “world”, as the heart;head;hands modes are, and it may well not benefit an individual to be approached directly via this facet of their expression, even with permission. I think there is room for a deeper conversation around this, and I would like to discuss it when we meet in person.

        • gd 10:09 pm on October 18, 2012 Permalink | Reply

          I had a deeper realisation in meditation. The fourth face, the ‘base’ is only visible from INSIDE the terahedron, most clearly and completely from the opposite ‘point’.

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