I wanted to share a project I’ve been developing which seems relevant to YWorlds – http://automenta.com/spacegraph

Recently I’ve written a summary of the project’s progress at: http://blog.automenta.com/2012/09/spacenet-retrospective.html

Here are some clips from that first link:

Spacegraph is a computer experience involving linked transformable objects that connect human thought, memory, sensory representation, communication, and computational possibility.

It consists of human-computer interaction (user-interface) software components that can be used to build applications.

As a complete self-contained operating environment, it implicitly supports the functionality of all modern software products, including data browsing, web navigation, content editing, communication, system management, and software development.

Self-transforming hyper-linked networks (composed of language, code, geometry, video, and audio) form a universally adaptable system design that unifies all known computing applications and services — with the goal of maximizing clarity, simplicity, and the ergonomics of human-computer interaction.

The term “SpaceNet” refers to “Spaces” (audiovisual interactive experiences), and “Nets” (virtual semantic network memory, also called graphs), which seamlessly interlink objects in computer memory and web data sources. SpaceNet portrays dynamically changing Nets as perceivable, multimedia Spaces. Spaces determine the potential interactive operations that may be performed in and upon them, and link to “contextually tangent” spaces that may be called into exclusive or simultaneous spatio-temporal focus.

The linking of aspects of one’s personal reality with a computer’s virtual realities is the essential component of the dialog between a human mind and a computer system used to augment it. Rather than separating computer activity into individual software applications, SpaceNet functionality tends to directly involve the actual objects and operations about which one is truly concerned about, in present moment-to-moment contexts.

“Nets” (virtual graph-based semantic memory) contain explicit and implicit hyperlinks amongst data objects and the possible operations upon them. This supports navigation through memory and its metadata in ways that imitate the human mind’s natural associative attentional flow. Subsets of nets (subnets) can be synchronized with remote instances, supporting all forms of real-time and cross-time distributed publishing, communication, and messaging.