Updates from October, 2012 Toggle Comment Threads | Keyboard Shortcuts

  • gd 9:34 pm on October 16, 2012 Permalink | Reply | Resolved
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    Tags: code, general systems, physics, simulation   

    Hello everyone, this is an exciting place to find ourselves! I am not an IT professional but I do have some ideas and insight into what is being proposed here. I also have a contribution which, with the help of some coders may be a valuable component to the system being described in the project outline SMN Particle Draw
    ParticleDraw is a novel windows drawing program powered by a state of the art general system simulation engine. The brushes are dynamic systems of particles with interesting behaviours, which you can completely customise. Each brush is intricately tuneable with many underlying physical parameters and one can construct arbitrary systems of particles and use these as brushes.

    This program is an initial software implementation of abstract mathematics that arose from metaphysical research. It is still in development and is evolving into a mathematically derived operating system for “general systems”. It was inspired by system theory and ancient metaphysics and is essentially a fusion of esoteric mathematics with computer science. It provides a reality generative process that manifests existential spaces with fundamental information theoretic properties similar to our own empirical universe. This program is entirely free with full source code and detailed information on the website.

    The fact that it simulates particles is not important to the metaphysics – it can simulate ANYTHING!!! In fact if you “add a system” then choose to add a “sys_wrapped” system instead of a particle you will see that it can simulate generate software as well. It pops up a dialog box with a simple calculator in it, entirely simulated by SMN. If you pause the simulation engine (press p) the calculator will be frozen. These simple systems just show that the mathematics can simulate systems. In future it will be far more general and could be used for software engineering, VR game construction, complex interactive web design, scientific simulation and analysis, and so on. It truly simulates or creates “general systems”, which can be ANYTHING. So long as you know how to represent the existential and causal structure of the system SMN will then bring it to life and you can play with it.

     
    • seh 9:44 pm on October 16, 2012 Permalink | Reply

      Hi, I hope to check out Particle Draw soon using WINE (windows emulator, on Linux). The way you describe it makes me think it is the visual analog of Granular Synthesis for audio http://en.wikipedia.org/wiki/Granular_synthesis which is a fun technique useful in sound effects and music production

  • seh 5:17 pm on October 16, 2012 Permalink | Reply | Resolved
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    Tags: automenta, spacegraph   

    I wanted to share a project I’ve been developing which seems relevant to YWorlds – http://automenta.com/spacegraph

    Recently I’ve written a summary of the project’s progress at: http://blog.automenta.com/2012/09/spacenet-retrospective.html

    Here are some clips from that first link:

    Spacegraph is a computer experience involving linked transformable objects that connect human thought, memory, sensory representation, communication, and computational possibility.

    It consists of human-computer interaction (user-interface) software components that can be used to build applications.

    As a complete self-contained operating environment, it implicitly supports the functionality of all modern software products, including data browsing, web navigation, content editing, communication, system management, and software development.

    Self-transforming hyper-linked networks (composed of language, code, geometry, video, and audio) form a universally adaptable system design that unifies all known computing applications and services — with the goal of maximizing clarity, simplicity, and the ergonomics of human-computer interaction.

    The term “SpaceNet” refers to “Spaces” (audiovisual interactive experiences), and “Nets” (virtual semantic network memory, also called graphs), which seamlessly interlink objects in computer memory and web data sources. SpaceNet portrays dynamically changing Nets as perceivable, multimedia Spaces. Spaces determine the potential interactive operations that may be performed in and upon them, and link to “contextually tangent” spaces that may be called into exclusive or simultaneous spatio-temporal focus.

    The linking of aspects of one’s personal reality with a computer’s virtual realities is the essential component of the dialog between a human mind and a computer system used to augment it. Rather than separating computer activity into individual software applications, SpaceNet functionality tends to directly involve the actual objects and operations about which one is truly concerned about, in present moment-to-moment contexts.

    “Nets” (virtual graph-based semantic memory) contain explicit and implicit hyperlinks amongst data objects and the possible operations upon them. This supports navigation through memory and its metadata in ways that imitate the human mind’s natural associative attentional flow. Subsets of nets (subnets) can be synchronized with remote instances, supporting all forms of real-time and cross-time distributed publishing, communication, and messaging.

     
    • AAY 1:55 am on October 17, 2012 Permalink | Reply

      Thanks Seth. We have about 12 WGA participants that will be excited to share what they are doing and think and to explore the pioneering work you are sharing. We will convene communications and
      organizational sessions shortly and get our motors running!! Looking forward to working with you.

    • poietic 1:49 am on October 18, 2012 Permalink | Reply

      hey seh, hello in a different platform 😉 very much like “nets” as virtual graph-based semantic memory. greater activity could also create spikes of a sort within the graph, and isolated sub-graphs of semantic memory ( more specific subjectivity of semantic memory, or alternatively low-activity areas) are almost blob-like.

      nets, spikes and blobs also fit in with relation to form constants of perception in synesthesia – see the kiki – bobo experiment: http://en.wikipedia.org/wiki/Bouba/kiki_effect

    • seh 2:14 am on October 18, 2012 Permalink | Reply

      nice experiment.. i guess it’s all waves. even at the neural level, though neurons communicate in “spike trains” .. (i know this is a different “spike”). granular synthesis is an audio generation technique that synthesizes a flood/cloud of “grains” aka “wavelets” extracted from a source sound and played back with varying parameters. (the software Fruity loops has a nice interactively-tweakable granular synthesizer as an alternative to the ordinary wave sampler). i imagine the same could be applied to “codelets” or “textlets” or “semantic-lets” to synthesize a dynamic information cloud into any shape or sound which would be related synaesthetically as two expressions of a more fundamental information source… i’ll think more on this, thanks

      • poietic 7:10 am on October 18, 2012 Permalink | Reply

        yep definitely..i like “codelets”, has a bubbly feed – good infosyn. sonifying knowledge graphs and networks is definitely on the mind..

  • tawhuac 2:33 pm on October 16, 2012 Permalink | Reply | Flag unresolved
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    Tags: Introduction   

    Hi all, happy to be here, and I see some familiar faces from various web-endeavours in the member’s section :).
    My name is Fabio Barone, I grew up in Switzerland from Italian parents. I now live in Medellin, Colombia, South America. I’d say my main tag is Generalist, with lots of interests in a diversity of topics ranging from permaculture, to complexity, to collective intelligence. I have been writing software and architecting IT systems since 1996, with some breaks for traveling ;). I have a masters degree in Holistic Science from Schumacher College/Plymouth University, Devon UK, where I also peeked into the transition town movement. My main driver is to contribute to the birthing of a human society in symbiosis with your beautiful hosting planet. I love nature, and enjoy hikes and trips to the countryside. I also love to play music (see my free CC music at http://www.jamendo.com/en/artist/holoniverse), speak 7 languages fluently, and love making bread. Looking forward to participate here. Blessings.

     
    • AAY 3:33 pm on October 17, 2012 Permalink | Reply

      Thanks Fabio. Looking forward to working with you. We will be in touch soon with our first team meetings. Alan

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